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Messages - MatreX-1

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Battlefield 4 / Re: Battlefield 4 Expansion: Naval Strike
« on: March 01, 2014, 08:45:56 am »

Battlefield 3 / Re: Close Quarters Expansion Pack
« on: March 19, 2012, 08:11:51 pm »
mmm, time for some auto shotty.  =)

Battlefield 3 / Re: Close Quarters Expansion Pack
« on: March 17, 2012, 11:37:10 am »
and video removed due to copyright claim from EA.

Battlefield 3 / Recon and Efficiency
« on: February 20, 2012, 11:25:14 am »
So, was playing TeamDM, and just started a round.  My squad & I went running down a narrow hallway, and out to an opening (sorry, forgot which map).  We were still running single-file and hadn't flared out.  A recon enemy popped up with one of  the "L" rifles.  Fired a single shot that took out all 3 of us.  I verified by hitting tab to see his name with 3 kills, and each of us one death.  No one else had scored yet on that round.

Battlefield 3 / Re: 870 shotgun
« on: December 16, 2011, 09:35:41 am »
I was on the other day, our server was fairly full, but I was the only TAG member on.  I started using the 870 on Wake Island and ran in to a room and cleaned house... got so excited I forgot to set the MCOM.  LOL.

Battlefield 3 / 870 shotgun
« on: December 14, 2011, 07:59:01 pm »
is my new favorite weapon.

that is all.

Battlefield 3 / Re: Patch to be released on 12/6
« on: December 05, 2011, 02:23:50 pm »
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks:
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, itís in JIRA).
Increased the Time to Live on sniper caliber rounds to allow extreme distance  .
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals

Battlefield 3 / Re: Patch to be released on 12/6
« on: December 05, 2011, 02:23:15 pm »
also, it is 2GB in size.  Don't be in a hurry.

Battlefield 3 / Re: Back to Karkland Expansion Pack
« on: November 21, 2011, 02:44:25 pm »

Battlefield 3 / Re: Tips thread
« on: November 19, 2011, 11:40:09 am »

Also of note, I discovered a Firmware update for this card and had a successful test over several rounds at OC'd speeds.  Yay for firmware patching.

Battlefield 3 / Tips thread
« on: November 11, 2011, 12:12:17 am »
Here is another neat little "trick" that many people don't know. You exit the vehicle in the direction you are facing. So say if the tank you are in is getting hit from the front, and you want to exit to the rear to repair under cover, face the rear with your turret.

General Issues / For those of us with GTX 580 "OC" versions and BF3 crashes
« on: November 11, 2011, 12:03:38 am »
I've found that my MSI GTX 580 OC was constantly crashing in BF3 (and only BF3).

I downloaded the MSI Afterburner software here:

and downclocked my card to nVIDIA's reference clock speeds.

Graphics clock: 772 MHz
Processor clock: 1544 MHz
Memory clock: 2004 MHz
reference page: http://www.nvidia.com/object/product-geforce-gtx-580-us.html

I've now been able to play several rounds without crashing.  Hope this helps anyone else with this problem.

Lounge / Re: Frosting
« on: October 19, 2011, 08:34:14 pm »
with sprinkles?

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